6 POINTS ABOUT PRESENTING YOUR ART TO A PROSPECT

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Photo-Art by Jeni Prince
Artwork (c) Jeni Prince

Here’s a great question I got from the very talented Jeni Prince of Kaui:

Aloha Maria, I enjoy your blog and all the great info.  What’s the best way to send your portfolio to a prospective company?  I would like to send artwork to a clothing company so they can see my work and use my images. My issue seems to be the initial contact and what to send.  Mahalo, Jeni Prince, Kauai www.kauaiarts.net

First, for those out there who aren’t familiar, I want to clarify what LICENSING is.  Because this is what Jeni is asking about – granting a company rights to use her artwork on their products.

Licensing your art means:  that you allow a company (Licensee) to use your art on their goods for a period of time (say 2 years) for a royalty (say 8% of sales or a one-time flat fee) for a product (say towels) to be sold in a specified distribution channel (say department stores).  You keep the rights to the artwork, as well as the original.  You are only granting your Licensee the rights to use the digital images, you always keep the original.

Artwork (c) Drew Brophy - Indo Board
Artwork (c) Drew Brophy - Indo Board

Here’s why licensing exists, in a little nutshell: Why would a towel company pay to print your art on their towels – they have a good quality product, and they are selling it in 2,000 stores, so why do they need you?  Because while they may be great at making towels, your art is going to help them sell more towels.

And why would you license your art to a towel company when you could make your own towels? Oh, well, because you aren’t a towel company.  You’re an artist.  What you do best is paint and create cool art.  If you went into the towel business, trust me, your painting days will come to a screeching halt!  I talk about this in my post about the “Biggest Mistake We Ever Made”.

In one sense, it’s not complicated to get a license deal going with a company, if everything comes together at once.  Sometimes we get lucky and it all just glides like warm butter on a plate.  But other times, we have to work our tails off to get the license we really want.

And by “we” I am mean my husband Drew Brophy and myself.  Together we team up to license his art to companies that make quality stuff like Converse shoes and Skin-it skins and skateboards, wakeboards, etc.

This week we closed a deal with Hinano Tahiti, a clothing company.  Drew is creating artwork for their 2011 line.  I am excited about this, because Hinano makes clothes that I really like, and the people there are super cool.  I’m always energized when Drew has a new big painting project.  In this case, he’ll be making a huge painting of a Tahitian Story, and I love watching him put on his blue painters’ apron (it’s so sexy) and go to town with the brushes.  And then there’s the chance to fly to Tahiti, and I’m shamelessly driven by the prospect of traveling to paradise and calling it work.  But I’m getting off track here…

So, to help me better answer the question above, I’ll refer occasionally to our Hinano Deal as an example.

Six Points About Presenting Your Art to a Prospect:

  • NETWORK AND FOLLOW UP: It’s best if you know someone at the company you are going to approach.  Put yourself out there into the events where you’ll meet the contacts you need to know, or the people who can introduce you to the right people.  Every industry has their trade shows and networking events.  Go to them and develop relationships.  Recognize and seize opportunities to ask people if you can set up a time to show your artwork. When you meet someone in person, you have a much better chance of getting a meeting with them than you do cold-calling.

Here’s how our Hinano Tahiti deal was born:  Last September Drew performed a live surfboard painting for a charity event that was hosted by Hinano Tahiti.  Drew had previously met the President of Hinano at other surf events, and on this night he planted the verbal seed to consider using Drew’s art for their clothing line.  A month later the President and his father stopped into our studios and bought a piece of art off the wall (so nice of them!)  At that time, we briefly talked about the possibility of a license.  I followed up by e-mail and set up a formal meeting for the first week of this year.

Once you get your meeting, that’s where both parties have the opportunity to determine if your art and their product will go well together.  It’s also your one chance to wow them with what you’ve got to offer.

  • CHOOSE THE RIGHT COMPANIES: If you are an artist who paints skulls and gnarly naked chicks, you won’t be going to Tommy Bahamas to license your artwork.  It just won’t fit their demographic!

Do a little research and find the companies that cater to the demographic that your artwork and style will best fit.

  • HAVE PATIENCE: You might be told “We aren’t looking for art right now.”  That’s okay.   But they might need it later, when something changes within their company.  The in-house graphic artist might quit, or suddenly their customers are asking for the type of art that you create.

Please, don’t get discouraged if you are told “NO.”  IT’S NOT PERSONAL.

Keep in touch with the company anyway.  This is where snail mail can really come in handy.  So many people delete e-mails if it’s not something they want to read (I do this, too), but they can’t delete real mail.  It’ll end up on their desk and they’ll be reminded of your existence and your incredible art. Send them occasional postcards with your artwork.  Mail Christmas cards with your artwork on the card.  Just keep reminding them every now and again that you are here, and you’re ready when they are.

Sometimes we’ll be in touch with a company for two or three years before they finally say “yes”.  It’s worth the wait.

  • SET UP A MEETING:  If you aren’t able to meet the people you need to connect with at a networking event, then use snail mail and the internet instead.

Find out the name of the person you need to talk to.  In very small companies, your direct contact could be the President or CEO.  In larger companies, you would talk to the Art Director.  In companies that license artwork or characters regularly, you would ask for the person who handles licensing, usually a Licensing Manager or Vice-President of Licensing, or some such title like that.

If you have a friend that knows the person that you are trying to connect with, ask that friend to put in a good word for you.  It’ll be easier for you to get a meeting that way.

Send a cover letter with samples of your work to the contact.  Your letter should be short and to the point.   (Nobody has time to read anymore.  Long letters end up in the trash.)

Your letter should introduce yourself briefly and ask for a meeting (either in person, or if you’re too far away, on the phone).  The letter should include printed out samples of your best work, enough to pique their interest.  Also include your biography on a separate sheet.

You could include mocked up samples of what their product would look like with your art on it.  But I prefer to save this step for the meeting or to e-mail prior to a phone meeting.

If you want to reach out by e-mail rather than mail, send a link to your website or a page that shows your artwork and ask for a meeting and for permission to e-mail jpgs of your work.   Don’t send an e-mail with a bunch of jpgs to someone you’ve never talked to. It really makes some people mad, and most won’t open e-mails with attachments from people they don’t know.

If you don’t hear back after a couple weeks, follow up with a telephone call and be very gracious and professional.  If they aren’t interested initially, don’t give up.

  • HAVE A WELL THOUGHT OUT PRESENTATION:     When you get the opportunity to meet with your contact, be sure to ask questions and listen to their wants and needs.  Be fully prepared with a nice presentation.

One of the biggest mistakes artists make is showing a company a portfolio mess of a hodge-podge of their artwork in various themes and styles.  It’s too confusing and it’s disorganized.

You want to present a clean portfolio showing about a dozen images in one theme.   You can show them several themes, just be sure you have 8-12 images per theme.

An example of a theme would be a collection of 12 of your best paintings depicting the lifestyle of Maui.  You may have another dozen paintings in the theme of underwater scenes.  Another collection could be a theme of dolphin paintings.

You could also have mock-ups prepared for the meeting.  If you are talking to a t-shirt company, do some mock ups of t-shirts with your artwork on them.

Drew Brophy Converse Mock Ups
Drew's Converse Mock Ups

Just remember:  THEME, COHESIVE, COLLECTION.  And be sure that your themes will match what their company is about, their branding, and their customer base.

The main goal is to provide them with artwork that will help them to sell as many pieces of their product as they can.  That’s going to be what’s important to them – how your art will sell their product.

In the case of Hinano, Drew prepared for our first meeting with them by printing out examples of t-shirt, fabric and board short designs he’s done in the past.  With this deal, instead of using existing art, Drew is actually going to paint all new Tahitian style paintings.  But it was very helpful to have examples of what he’s painted in the past so they could point out what elements of his artwork they liked best, and together they could determine what the new artwork would capture and look like.

In that meeting, we looked through Hinano’s catalogs and Drew asked them questions such as what existing designs worked well for them, the age range of their customer, and what they like best about Drew’s artwork.  They explained what attracted them to Drew’s art (it was the bright colors and energy) and what elements they’d like to see in the artwork that Drew is going to create for them.

Side note:  In most licensing agreements, you’ll license existing artwork.  However, there will be times that it makes sense for you to design something new for a license.

  • FOLLOW UP: The purpose of your first meeting is to see if there’s interest on both sides to move forward.  I rarely quote prices, advances or royalty rates on the first meeting, because with artwork it’s different every time.  I’ll close the meeting with an understanding of what they want (how many images, for which products, if new art will be created, etc.) and then I’ll take time to put together a proposal to send to them a few days later.  I like to mull it over, because if I give a price or oral proposal on the spot, I usually screw it up.

I’ll follow up a few days later with a proposal or deal memo that details what I’m asking for.  Then I follow up with a phone call and ask for them to sign the proposal or deal memo, send a deposit and let’s get started.

To tell the truth, every deal is different, every license we’ve done has come about in a different way.  Some have been from companies calling us; some we’ve tracked down, some fell in our lap and some we chipped away at for years before we got it.

If I were to guess what the most important things were that helped us get our deals, it was:

  1. Drew’s reputation for having integrity and a strong fan base (which grew over time); and
  2. Relationships with people.  Cultivating relationships with either people in the companies we want to work with, or with friends or colleagues of people in the companies.  Networking and going to events is a huge part of this equation.

Good luck, and please, if you have any questions or thoughts or comments on this post, give them to me in the comments, I live for comments!

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